In object-oriented programming (OOP), objects are the things you think about first in designing
a program and they are also the units of code that are eventually derived from the process. In
between, each object is made into a generic class of object and
even more generic classes are defined so that objects can share models and reuse the class
definitions in their code. Each object is an instance of a particular class or subclass with the
class's own methods or procedures and data variables. An object is what actually runs in the
computer.
This was last updated in December 2000
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